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"The Customer" is not always right, and neither is "The Developer."
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Crushing the Dream of Live Content
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Garrett Fuller: The Price of Power
The toughest balance for developers to strike: power. |
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Garrett Fuller: Are You Heroic?
A look at how MMOs try to make each player feel special. |
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38 Studios Discusses Level vs. Skill
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The Dilemma of Level vs Skill
How Old Became New Again |
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Risk and Reward
Why games and game communities should actively punish the grind. |
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A Comedy MMO
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Five MMO Wishes
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